top of page
HalonEntertainment_02.JPG

HALON ENTERTAINMENT

I work at Halon Entertainment as a Rigger, Motion Capture Technician and a developer! I have worked on rigging characters, creatures and props for trailers and Pre-visualization and post visualization for film and television and am currently developing rigging tools. During my time, I have worked very closely with PyMel, the Unreal Engine and Maya to help push out the projects you see below!

Tiny Tina's Wonderlands - Official Announcement Trailer

Rigged the dragon’s eye, cloth, dreads, cloak and the gun!

Performed quality control and fixes on character rigs

New World-Official Open Beta Announcement Trailer

I was the rigging lead on this project! I helped rig characters, gave direction to vendor and in house rigging artists, wrote a PyMEL script to automate rigging work and collaborated with other leads to discuss tasks and issues.

Borderlands 3 - Official Cinematic Launch Trailer: "Let's Make Some Mayhem"

Assisted with Motion Capture Animation using Motive OptiTrack

Did quality control on the rigs we received from Gearbox

Created gun customization in Maya through Python 

Kerbal Space Program 2 Cinematic Announce Trailer

Recorded Motion Capture Animation in Motive OptiTrack 

Disintegration - Announcement Trailer

Recorded Motion Capture Animation in Motive OptiTrack

Helped animators get started with Perforce

Freelance:

Introducing Kits 4.0 | Unreal, Unity & Houdini Native Files

Rigged the Robot Arm that is appears in this video!

groovejones.png

GROOVE JONES

Groove Jones was my first gig in the animation industry. I got to work as rigger and motion capture technician for Augmented and Virtuality Reality experiences. I primarily used Maya, Motion Builder, and the XSENS suit to help kick out some of the experiences below.

Modelo UFC VR Fighting Spirit Challenge Experience

Created a facial rig using blend shapes for a model sculpted by Bay Raitt

Covestro - Future of Mobility 360º VR Experience

Rigged the characters for the VR Experience

Captured Motion Capture Animation using XSENS and MotionBuilder 

bottom of page